The Mystic cards

NameImageRarityTypeCostDescription
Acid SplashSpecialAttack0mysticmod:Cantrip. Deal 3 (5) damage. Draw a card.
Blade BurstSpecialAttack1Lose 1 Strength. Deal 11 (14) damage. Add a Magic Weapon (*Weapon+) to your discard pile. Exhaust.
PrestidigitationSpecialSkill0mysticmod:Cantrip. Gain 2 (4) Block. Draw a card.
Ray Of FrostSpecialAttack0mysticmod:Cantrip. Deal 2 (3) damage. Gain 1 (2) Block. Draw a card.
Read MagicSpecialSkill0mysticmod:Cantrip. Draw 2 (3) cards, then discard 1 (2) card(s). Exhaust.
SparkSpecialSkill0mysticmod:Cantrip. Draw a card, then gain [E] if the card is a [#5299DC]Spell[] or an [#FF5252]Arte[]. Exhaust. (not Exhaust.)
Summon FamiliarSpecialSkill0Summon your faithful Fox Familiar. Exhaust. Currently disabled!
Arcane DodgeBasicSkill1Gain 5 (7) Block. Powerful: Gain an additional 4 (5) Block.
DefendBasicSkill1Gain 5 (8) Block.
Shocking GraspBasicAttack1Deal 8 (10) damage. Poised: Deal 14 (18) damage instead.
StrikeBasicAttack1Deal 6 (9) damage.
AlacrityCommonSkill1Gain 6 (9) Block. Poised: Gain [E] next turn.
Bulk UpCommonSkill1Gain 6 (9) Block, then Exhaust a random card in your hand. Powerful: Choose if and what to Exhaust.
Components PouchCommonAttack1Deal 6 (8) damage, then deal 6 (8) damage for each Spell in your hand. For 2 (3) turns, all Defends count as Spells.
Corrosive TouchCommonAttack0Deal 5 damage.(Begin next turn with one Power.)
DisengageCommonSkill1Gain 7 (10) Block. Begin next turn with one Poise.
DiversionCommonSkill0Apply 1 (2) Vulnerable. Poised: Apply 1 (2) Weak.
Divining BlowCommonAttack1Deal 8 (11) damage. Powerful: Draw 1 card for each stack of Power.
Heavy StrikeCommonAttack2Deal 6 damage. Powerful: Increase this card's damage by 3 (5) permanently. Exhaust.
Lightning BoltCommonAttack1Deal 6 (9) damage to ALL enemies. Poised: Deal 10 (14) damage instead.
Power SlashCommonAttack1Deal 11 (14) damage. Gain an additional stack of Poise.
ProbeCommonAttack0Deal 5 damage.(Begin next turn with one Poise.)
Pure InstinctCommonSkill1Gain 5 (7) Block, then gain 5 (7) Block for each Arte in your hand. For 2 (3) turns, all Strikes count as Artes.
RiposteCommonAttack1Deal 6 (9) damage. If the enemy intends to attack, apply 1 Weak and 1 Vulnerable.
ShieldCommonSkill1Gain 4 (6) Block. Gain 4 (6) Block next turn.
SideswipeCommonAttack0Deal 3 (5) damage. Powerful: Apply 1 (2) Weak.
SnowballCommonAttack1Deal 11 (14) damage. Gain an additional stack of Power.
Sudden ClarityCommonSkill1Gain 7 Block. Draw a (!M!) card(s).
Tome Of SpellsCommonSkill1Add 2 (3) random mysticmod:Cantrips to your draw pile. Exhaust.
5 Foot StepUncommonAttack0Deal 4 (6) damage. Powerful: Shuffle this card into your draw pile.
All InUncommonAttack0Deal 10 (13) damage. Become Weak for 3 turns. Weak amount is reduced for each stack of Power.
Blade MasterUncommonSkill1 (0)Return up to 2 Artes from your discard pile to your hand.
Bladed DashUncommonAttack1Deal 6 (9) damage. Powerful: Gain 5 (8) Block.
BladeworkUncommonPower1Gain 2 (3) mysticmod:Technique.
Charged ParryUncommonSkill1Gain 6 Block. Powerful: Gain 3 (5) Strength this turn.
Combo CasterUncommonPower1 (0)At the start of each turn, add a random mysticmod:Cantrip to your hand and draw 1 less card.
Cure Light WoundsUncommonSkill0Gain 2 (3) Regen. Exhaust.
DedicationUncommonPower3Gain 1 (2) Strength and Dexterity. Can be upgraded any number of times.
Earthen WallUncommonSkill2Gain 12 (15) Block. Gain 4 (5) Dexterity this turn.
Ebb and FlowUncommonPower1(Innate.)Each turn, draw 1 card, then discard 1 card unless you have a Spell and 1 card unless you have an Arte.
Energized RiftUncommonSkill1Poised: Add a random (Upgraded) mysticmod:Cantrip to your draw pile for each stack of Poise. Exhaust.
FeintUncommonAttack1Deal 6 (8) damage. Add a random (Upgraded) mysticmod:Cantrip to your draw pile.
FireballUncommonAttack2Deal 14 (20) damage. Poised: Deal it to ALL enemies.
Floating DiskUncommonSkill1Gain 6 Block. Poised: Gain 1 (2) Dexterity. Exhaust.
FlourishUncommonAttack4 (3)Costs [E] less for each stack of [#5299DC]Power[] and [#FF5252]Poise[]. Deal 6 damage twice, then double the [#5299DC]Power[] and [#FF5252]Poise[] amounts.
FlurryUncommonAttack1Deal 2 damage 2 (3) times. Powerful: 4 (5) times instead
FlyUncommonSkill1Gain 6 (8) Block. Poised: Block is not removed at the start of your next turn.
GrappleUncommonSkill1Stun the target. Can't use the same turn as an Attack. Ethereal. (not Ethereal.)Exhaust.
GreaseUncommonSkill1Target enemy loses 4 (6) Strength this turn. Poised: ALL enemies instead.
Hunker DownUncommonSkill0 Gain 3 (4) Dexterity until the end of the turn.
Illusion Of CalmUncommonSkill1Gain 12 (16) Block. Become Frail for 3 turns. Frail amount is reduced for each stack of Poise.
Keen EdgeUncommonSkill1Apply 4 Vulnerable to ALL enemies.
Magic MissileUncommonAttack0Deal 3 damage for each time the deck was shuffled this combat (, and for each stack of Poise).
Magic WeaponUncommonSkill1Gain 2 (3) Strength. Add a Blade Burst (*Burst+) to your discard pile. Exhaust.
MetamagicUncommonPower1Gain 2 (3) mysticmod:Spellpower.
Mirror StrikeUncommonAttack1Deal 7 (9) damage. Powerful: For every two stacks of Power, deal another 7 (9) damage.
Power AttackUncommonSkill0Gain 3 (4) Strength and lose 2 (1) Dexterity this turn. mysticmod:Feat.
Prepared CasterUncommonSkill1 (0)Innate. Choose one Spell from your draw pile and add it to your hand. Exhaust.
Punishing ArmorUncommonSkill1Gain 5 Block. Poised: Gain 2 (4) Thorns. Exhaust.
Rapid CasterUncommonPower2(Innate.)The first mysticmod:Cantrip you play each turn is played twice.
Spell CombatUncommonAttackXPowerful: Deal 6 (8) damage X times. Poised: Gain 5 (7) Block X times.
StoneskinUncommonSkill0Gain 2 Block. Gain mysticmod:Stoneskin for 3 (4) turns.
Style ChangeUncommonSkill1 (0)Add a random Arte to your hand. It costs 0 this turn. Exhaust.
Vorpal ThrustUncommonAttack2Deal 12 (16) damage. Powerful: Increase base damage by 6 (8) for each stack of Power.
Closing BarrageRareAttackXDeals Y damage X (X+1) times, where Y is equal to your total Power and Poise multiplied by 3.
DisciplineRarePower2Begin each turn with 1 (2) Power and Poise.
DisintegrateRareAttack3Deal 30 (40) damage. Ignores Block.
DoublecastRareSkill1This turn, your next Spell is (two Spells are) played twice.
Enchanted MoulinetRareAttack2Deal 18 (21) damage to ALL enemies. For each enemy that dies, gain [E] .
Gemini FormRarePower3For the first Spell and Arte you play each turn, play a random card of the other type from your draw pile. Ethereal. (not Ethereal.)
Greater InvisibilityRareSkill2Gain 1 Intangible. Exhaust, Ethereal. Poised: Does not Exhaust if you have at least 2 Poise (not if you have at least 2 Poise).
HasteRareSkillXFor X (X+1) turns, draw 1 card, gain [E], deal 1 more damage with your attacks, and gain 1 more Block from your cards.
Knowledge PoolRareSkill1 (0)Choose one of 3 random Spell cards and add it to your hand. it costs 0 this turn. Exhaust.
LungeRareSkill0Gain [E] [E] ([E]). Draw 2 cards. Lose 4 Dexterity this turn. Exhaust. mysticmod:Feat.
Mirror EntityRarePower2 (1)Spells and Artes also advance next turn's Power and Poise counters.
MomentumRarePower2 (1)Spells and Artes deal more damage and gain more Block for each stack of Poise or Power respectively.
Mystical ShieldRarePower2Block is reduced (set) to 8 instead of 0 at the start of your turn.
Natural 20RareSkill1Your next Attack this turn does double damage. Exhaust. (not Exhaust.)
Obscuring MistRareSkill2Gain 15 Block. Poised: Gain 1 (2) Artifact. Exhaust.
Spell RecallRareSkill0Return a Spell from your discard pile to your hand. Exhaust. (not Exhaust.)
SpellstrikeRareAttack1Deal 8 damage. Search your draw pile for an Attack Spell and play it. Exhaust. (not Exhaust.)
Spontaneous CasterRarePower3(Innate.)Whenever you play a Spell, exhaust it and add a random Spell to your discard pile. All Spells' costs are reduced to [E].

The Mystic relics

NameImageTierPoolDescriptionFlavor
Spell BookStarterMystic_purpleAt the start of each combat, add a random mysticmod:Cantrip to your hand.A special tome unique to every caster. Contains records of spells that only the writer understands.
Training ManualCommonMystic_purpleAt the start of each combat, add a random Arte to your handAn instructional booklet containing illustrated diagrams for various fighting styles. The handwriting is oddly familiar.
Rabbit's FootUncommonMystic_purpleWhenever you play an Arte, Gain 1 block.Said to bring good luck to its holder.
Runic PrismUncommonMystic_purpleWhenever you play a Spell, deal 3 damage to a random enemy.The dark side of the moon god.
KamaRareMystic_purpleEvery fifth card you play, gain 1 Strength if that card was an Arte, and gain 1 Dexterity if that card was a Spell.Commonly used to reap wheat and souls.
Blessed BookBossMystic_purpleReplaces SpellBook. Every 2 turns, add a random mysticmod:Cantrip to your hand.A powerful Spell Book enchanted with mysterious magics.
Crystal BallBossMystic_purpleAll non Arte skills are Spells, and all non Spell attacks are Artes.Cannot interface with Palantír, Pensieves, Scryballs, Gramerhain, Shiral crystals, or Urim and Thummim
Deck Of Many ThingsBossMystic_purpleGain [E] at the start of each turn. At the end of each turn, if you did not play two Spells and two Artes, lose 2 HP.It's a mystery why anyone would represent magical effects as a deck of cards.
Bent SpoonShopMystic_purplemysticmod:Cantrips deal 1 additional damage and Gain 1 additional Block.What Lee doesn't want you to know is that there is no spoon.

The Mystic potions

NameImageRarityDescription
Essence Of MagicUncommonAdd 2 random Cantrips to your hand.

The Mystic keywords

NameDescription
CantripConsidered a Spell so long as you have fewer than 2 stacks of Power.
FeatCan only be played as the first Arte of the turn.
SpellpowerIncreases the Block gained from and damage dealt by Spells.
StoneskinGives 2 block at the start of each turn. This block is affected by any block-affecting powers.
TechniqueIncreases the Block gained from and damage dealt by Artes.

The Mystic creatures

NameImageTypeHP
The MysticPlayer77